Why are there four elements? Four seasons? Four temperaments? Four cardinal directions? Why are there four suits?
With everything else going on in the game, it’s easy to miss that part of what makes Labyrinth Life so interesting is the shape of the cards (and the implicit placement of tiles). In this article, we’ll explore the logic behind the geometry, and we’ll discover how the hexagon was the first step in turning a bunch of nice ideas into a game.
I’ve play-tested the game now with hundred of people, and I’ve been continually surprised at people’s acceptance of the sixteen powers of Labyrinth Life. These sixteen little beasties were hell to choose, and I still think about the kind of world we’d have if these were the sixteen characteristics that defined our civilization.
I wrote an article over at Mused Mag. Check it out. Starts like this…